Source file skyline_chip_v2.ml
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open! Core
open! Bonsai_web
open! Private_skyline_prelude
module Variant = struct
type t =
| Filled
| Soft
| Outlined
| Dashed
[@@deriving enumerate, to_string ~capitalize:"Sentence case"]
end
module Color = struct
module Hue = struct
type t =
[ `Red
| `Orange
| `Amber
| `Yellow
| `Lime
| `Green
| `Emerald
| `Teal
| `Cyan
| `Sky
| `Blue
| `Indigo
| `Violet
| `Purple
| `Fuchsia
| `Pink
| `Rose
| `Zinc
]
[@@deriving enumerate, to_string, equal, compare]
let to_tailwind_hue = function
| `Red -> `red
| `Orange -> `orange
| `Amber -> `amber
| `Yellow -> `yellow
| `Lime -> `lime
| `Green -> `green
| `Emerald -> `emerald
| `Teal -> `teal
| `Cyan -> `cyan
| `Sky -> `sky
| `Blue -> `blue
| `Indigo -> `indigo
| `Violet -> `violet
| `Purple -> `purple
| `Fuchsia -> `fuchsia
| `Pink -> `pink
| `Rose -> `rose
| `Zinc -> `slate
;;
end
type t =
[ Skyline_intent.t
| Hue.t
]
[@@deriving enumerate, to_string ~capitalize:"Sentence case"]
end
module Style = struct
let base = Attr.many Classes.[ inline_flex; items_center; font_medium; text_xs ]
let border_radius ~pill =
if pill then {%css|border-radius: 9999px;|} else Classes.rounded_xs
;;
let padding size ~pill =
let open Classes in
match size with
| `Xs ->
let px = px (if pill then 1.75 else 1.25) in
let py = py 0. in
Attr.many [ px; py ]
| `Sm ->
let px = px (if pill then 1.75 else 1.25) in
let py = py 0.25 in
Attr.many [ px; py ]
| `Md ->
let px = px (if pill then 1.75 else 1.25) in
let py = py 0.5 in
Attr.many [ px; py ]
| `Lg ->
let px = px 2.25 in
let py = py 1. in
Attr.many [ px; py ]
;;
let of_size size ~pill = Attr.many [ border_radius ~pill; padding size ~pill ]
type colors =
{ background : Css_gen.Color.t
; text : Css_gen.Color.t
; border : Css_gen.Color.t
}
let intent_colors ~variant (intent : Skyline_intent.t) =
let open Colors in
match variant, intent with
| Variant.Filled, `Primary ->
{ background = Background.primary
; text = Text.on_filled_primary
; border = transparent
}
| Filled, `Success ->
{ background = Background.success
; text = Text.on_filled_success
; border = transparent
}
| Filled, `Warning ->
{ background = Background.warning
; text = Text.on_filled_warning
; border = transparent
}
| Filled, `Danger ->
{ background = Background.danger
; text = Text.on_filled_danger
; border = transparent
}
| Filled, `Secondary ->
{ background = Background.secondary
; text = Text.on_filled_secondary
; border = Border.default
}
| Soft, `Primary ->
{ background = Background.soft_primary
; text = Text.on_soft_primary
; border = transparent
}
| Soft, `Success ->
{ background = Background.soft_success
; text = Text.on_soft_success
; border = transparent
}
| Soft, `Warning ->
{ background = Background.soft_warning
; text = Text.on_soft_warning
; border = transparent
}
| Soft, `Danger ->
{ background = Background.soft_danger
; text = Text.on_soft_danger
; border = transparent
}
| Soft, `Secondary ->
{ background = Background.soft_secondary
; text = Text.on_soft_secondary
; border = transparent
}
| (Outlined | Dashed), `Primary ->
{ background = transparent; text = Text.primary; border = Border.primary }
| (Outlined | Dashed), `Success ->
{ background = transparent; text = Text.success; border = Border.success }
| (Outlined | Dashed), `Warning ->
{ background = transparent; text = Text.warning; border = Border.warning }
| (Outlined | Dashed), `Danger ->
{ background = transparent; text = Text.danger; border = Border.danger }
| (Outlined | Dashed), `Secondary ->
{ background = transparent; text = Text.secondary; border = Border.default }
;;
let hue_colors ~variant hue =
let light_dark light dark =
Css_gen.Color.light_dark (light :> Css_gen.Color.t) (dark :> Css_gen.Color.t)
in
match variant with
| Variant.Filled ->
let is_secondary = Tailwind_colors.Stable.Hue.V1.equal hue `zinc in
let background =
let light =
if is_secondary
then Tailwind_colors.create hue `_200
else Tailwind_colors.create hue `_500
in
let dark =
if is_secondary
then Tailwind_colors.create hue `_600
else Tailwind_colors.create hue `_500
in
light_dark light dark
in
let text =
let light =
if is_secondary then Tailwind_colors.black else Tailwind_colors.white
in
let dark = `Name "white" in
light_dark light dark
in
let border =
let light =
if is_secondary
then (Tailwind_colors.create hue `_300 :> Css_gen.Color.t)
else `Name "transparent"
in
let dark = `Name "transparent" in
light_dark light dark
in
{ background; text; border }
| Soft ->
let base_color = (Tailwind_colors.create hue `_500 :> Css_gen.Color.t) in
let background =
let fade = Css_gen.Color.mix ~from:base_color ~to_:(`Name "transparent") in
let light = fade (Percent.of_percentage 92.) in
let dark = fade (Percent.of_percentage 80.) in
light_dark light dark
in
let text =
let light = Tailwind_colors.create hue `_600 in
let dark = Tailwind_colors.create hue `_100 in
light_dark light dark
in
let border = `Name "transparent" in
{ background; text; border }
| Outlined | Dashed ->
let background = `Name "transparent" in
let text =
let light = Tailwind_colors.create hue `_600 in
let dark = Tailwind_colors.create hue `_500 in
light_dark light dark
in
let border =
let light = Tailwind_colors.create hue `_300 in
let dark = Tailwind_colors.create hue `_400 in
light_dark light dark
in
{ background; text; border }
;;
let of_variant ~variant ~color =
let { background; text; border } =
match color with
| #Skyline_intent.t as intent -> intent_colors ~variant intent
| `Zinc -> intent_colors ~variant `Secondary
| `Green -> intent_colors ~variant `Success
| `Amber -> intent_colors ~variant `Warning
| #Color.Hue.t as hue -> hue_colors ~variant (Color.Hue.to_tailwind_hue hue)
in
let border_style =
match variant with
| Variant.Dashed -> "dashed"
| Filled | Soft | Outlined -> "solid"
in
{%css|
background-color: %{background#Css_gen.Color};
color: %{text#Css_gen.Color};
/* We want this 1px to render as a true 1px hairline on high DPI screens (aka
0.66px), so we avoid `box-shadow` here.
We use `outline` instead of `border` because we want to be able to specify
`padding` in whole px values. (If we used `border` we would have to specify a
1.33px border.) */
outline: 1px %{border_style} %{border#Css_gen.Color};
outline-offset: -1px;
|}
;;
let make ~size ~variant ~pill ~color ~attrs =
[ base; of_size size ~pill; of_variant ~variant ~color; Attr.many attrs ]
;;
end
let view
?test_selector
?(attrs = [])
?(size = `Md)
?(variant = Variant.Filled)
?(pill = false)
?(color : Color.t = `Secondary)
(content : Node.t list)
=
let attrs = Style.make ~size ~variant ~pill ~color ~attrs in
{%html|
<div
%{Test_selector.attr_of_opt test_selector}
%{Attr.many attrs}
%{Classes.data_skyline_component "chip"}
>
*{content}
</div>
|}
;;
module For_docs = struct
let ml_filepath = [%here].pos_fname
end